<![CDATA[Ifrit are utility monsters with a base attack speed of 100. The review is not complete as the light Ifrit is not available yet. Check out the reddit DMD for Ifrit.
[Fire] | [Water] | [Wind] | [Light] | [Dark]
[nextpage title=”Tesarion” img=”11114″]
5★ Fire Ifrit => Tesarion |
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How to get: Guild Shop with Guild PointsAwakened Bonus:Increases Effect Accuracy by 25%.https://www.youtube.com/watch?v=aCiJfBPvpk8 Leader Skill: Increases the Resistance of ally monsters by 41%.Skill 1: Mega Smash: Attacks with magical powers and inflicts continuous damage for 2 turns with a 50% chance. The damage increases according to Attack Speed.
- Lv.2 Damage +5%
- Lv.3 Harmful Effect Rate +10%
- Lv.4 Damage +10%
- Lv.5 Damage +10%
- Lv.6 Harmful Effect Rate +15%
Skill 2: Triple Crush: Attacks the enemy 3 times with magic and weakens the Defense for 2 turns with a 50% chance for each attack. (Reusable in 3 turn(s))
- Lv.2 Harmful Effect Rate +5%
- Lv.3 Damage +10%
- Lv.4 Harmful Effect Rate +5%
- Lv.5 Damage +10%
- Lv.6 Harmful Effect Rate +10%
Skill 3: Ancient Power (Passive): Increases the damage inflicted on enemies with harmful effects by 20% and makes the enemy oblivious for 2turns(Boss monsters excluded) with each attack. Passive skills aren’t activated in oblivion state. [Automatic Effect]
Awakened Stats
[easytable]Stat, 5★, 6★Hp, 8475,11535Atk, 549,747Def, 460,626Spd, 100, 100Crit Rate, 15%, 15%Crit Damage, 50%, 50%Resistance, 15%, 15%Accuracy, 25%, 25%[/easytable][easytable]Pros, ConsDefense debuff, No area of effect attacksPassive skill counter(great vs Camilla/Veromos), [/easytable]Rune Recommendations[2/4/6][easytable]Early, LateSwift/Energy (Spd/Hp%/Hp%), Violent/Revenge (Spd/Hp%/Hp%)[/easytable]Rating[usrlist “Dungeon:4” “Arena Offense:4.5” “Arena Defense:4” “Guild War Offense:4.5” “Guild War Defense:4” “ToA:4”][/nextpage][nextpage title=”Theomars” img=”11113″]
5★ Water Ifrit => Theomars |
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How to get:Guild Shop with Guild PointsAwakened Bonus:Increases Critical Rate by 15%.https://www.youtube.com/watch?v=TBYoG4OYYEQ Leader Skill: Increases the Critical Rate of ally monsters by 24%.Skill 1: Mega Smash: Attacks with magical powers and inflicts continuous damage for 2 turns with a 50% chance. The damage increases according to Attack Speed.
- Lv.2 Damage +5%
- Lv.3 Harmful Effect Rate +10%
- Lv.4 Damage +10%
- Lv.5 Damage +10%
- Lv.6 Harmful Effect Rate +15%
Skill 2: Triple Crush: Attacks the enemy 3 times with magic and weakens the Defense for 2 turns with a 50% chance for each attack. (Reusable in 3 turn(s))
- Lv.2 Harmful Effect Rate +5%
- Lv.3 Damage +10%
- Lv.4 Harmful Effect Rate +5%
- Lv.5 Damage +10%
- Lv.6 Harmful Effect Rate +10%
Skill 3: Elemental King (Passive): Always gains attribute advantage when attacking an enemy. When you receive fatal attacks, you will be immune to death for 1 turn. [Automatic effect](Reusable in 10 turns)
Awakened Stats
[easytable]Stat, 5★, 6★Hp, 7995,10875Atk, 605,823Def, 436,593Spd, 100, 100Crit Rate, 30%, 30%Crit Damage, 50%, 50%Resistance, 15%, 15%Accuracy, 0%, 0%[/easytable][easytable]Pros, ConsDefense debuff, No area of effect damageExcellent damage with high crit rate,Good on AO and AD, [/easytable]Rune Recommendations[2/4/6][easytable]Early, LateSwift/Blade (Spd/Atk%/Atk%), Violent/Revenge (Spd/Crit D%/Atk%)[/easytable]Rating[usrlist “Dungeon:4.5” “Arena Offense:5” “Arena Defense:4.5” “Guild War Offense:5” “Guild War Defense:4.5” “ToA:4.5”][/nextpage][nextpage title=”Akhamamir” img=”11112″]
5★ Wind Ifrit => Akhamamir |
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How to get:Guild Shop with Guild PointsAwakened Bonus:Increases Critical Rate by 15%.https://www.youtube.com/watch?v=TYJq4L284Y0 Leader Skill: Increases the Accuracy of ally monsters by 41%.Skill 1: Mega Smash: Attacks with magical powers and inflicts continuous damage for 2 turns with a 50% chance. The damage increases according to Attack Speed.
- Lv.2 Damage +5%
- Lv.3 Harmful Effect Rate +10%
- Lv.4 Damage +10%
- Lv.5 Damage +10%
- Lv.6 Harmful Effect Rate +15%
Skill 2: Super Crush: Attacks all enemies and stuns them with a 30% chance. The damage is proportionate to my MAX HP.
- Lv.2 Harmful Effect Rate +10%
- Lv.3 Damage +10%
- Lv.4 Harmful Effect Rate +10%
- Lv.5 Damage +10%
- Lv.6 Harmful Effect Rate +10%
- Lv.7 Cooltime Turn -1
Skill 3: Mach Crush: Emits magical energy to attack all enemies. The damage increases by 20% for each harmful effect on the enemies.
- Lv.2 Damage +5%
- Lv.3 Damage +10%
- Lv.4 Damage +10%
- Lv.5 Cooltime Turn -1
Awakened Stats
[easytable]Stat, 5★, 6★Hp, 8355,11370Atk, 597,812Def, 420,571Spd, 100, 100Crit Rate, 30%, 30%Crit Damage, 50%, 50%Resistance, 15%, 15%Accuracy, 0%, 0%[/easytable][easytable]Pros, ConsHigh damage, Not popular and gets outshined by his other brothers2 AoE and can stun,[/easytable]Rune Recommendations[2/4/6][easytable]Early, LateSwift/Energy (Atk%/Hp%/Atk%), Violent/Revenge (Atk%/Crit D%/Atk%)[/easytable]Rating[usrlist “Dungeon:4” “Arena Offense:4” “Arena Defense:3.5” “Guild War Offense:4” “Guild War Defense:3.5” “ToA:4”][/nextpage][nextpage title=”Elsharion” img=”11111″]
5★ Light Ifrit => Elsharion |
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How to get:Light and Darkness ScrollAwakened Bonus:N/ALeader Skill: NoneSkill 1: Mega Smash: Attacks with magical powers and inflicts continuous damage for 2 turns with a 50% chance. The damage increases according to Attack Speed.
- Lv.2 Damage +5%
- Lv.3 Harmful Effect Rate +10%
- Lv.4 Damage +10%
- Lv.5 Damage +10%
- Lv.6 Harmful Effect Rate +15%
Skill 2: Triple Crush: Attacks the enemy 3 times with magic and weakens the Defense for 2 turns with a 50% chance for each attack. (Reusable in 3 turn(s))
- Lv.2 Harmful Effect Rate +5%
- Lv.3 Damage +10%
- Lv.4 Harmful Effect Rate +5%
- Lv.5 Damage +10%
- Lv.6 Harmful Effect Rate +10%
Skill 3: Flash Attack:Attacks all enemies with great speed. The damage increases according to Attack Speed.(Reusable in 4 turns)
- Lv.2 Damage +5%
- Lv.3 Damage +10%
- Lv.4 Damage +10%
- Lv.5 Cooldown Turn -1
[easytable]Pros, ConsN/A,N/A[/easytable]Rune Recommendations[2/4/6][easytable]Early, LateN/A. N/A[/easytable]RatingN/A[/nextpage][nextpage title=”Veromos” img=”11110″]
5★ Dark Ifrit => Veromos |
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How to get: Monster FusionAwakened Bonus:Increases Accuracy by 25%.https://www.youtube.com/watch?v=l8lp4Y2jc9s Leader Skill: Increases the HP of ally monsters by 33%.Skill 1: Mega Smash: Attacks with magical powers and inflicts continuous damage for 2 turns with a 50% chance. The damage increases according to Attack Speed.
- Lv.2 Damage +5%
- Lv.3 Harmful Effect Rate +10%
- Lv.4 Damage +10%
- Lv.5 Damage +10%
- Lv.6 Harmful Effect Rate +15%
Skill 2: Super Crush: Attacks all enemies and stuns them with a 30% chance. The damage is proportionate to my MAX HP.
- Lv.2 Harmful Effect Rate +10%
- Lv.3 Damage +10%
- Lv.4 Harmful Effect Rate +10%
- Lv.5 Damage +10%
- Lv.6 Harmful Effect Rate +10%
- Lv.7 Cooltime Turn -1
Skill 3: Conversion of Magic (Passive): Removes a weakening effect, except inability effects, on all allies each turn and recovers HP by 3% for each weakening effect removed. [Automatic Effect][easytable]Stat, 5★, 6★Hp, 6780,9225Atk, 565,769Def, 557,758Spd, 100, 100Crit Rate, 15%, 15%Crit Damage, 50%, 50%Resistance, 15%, 15%Accuracy, 25%, 25%[/easytable][easytable]Pros, ConsArea of effect stun,Lowest hp pool among his brothersAoE cleanse with heal excluding stuns/freezes/sleep, Fusion materials does take a while[/easytable]Rune Recommendations[2/4/6][easytable]Early, LateSwift/Energy (Spd/Hp%/Hp%), Violent/Nemesis (Spd/Hp%/Hp%)[/easytable]Rating[usrlist “Dungeon:4.5” “Arena Offense:4.5” “Arena Defense:4.5” “Guild War Offense:4.5” “Guild War Defense:4.5” “ToA:5”][/nextpage]
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